/*
 *      texturemanager.h
 *      
 *      Copyright 2009 Víctor Manuel Ochoa <kanito8a@gmail.com>
 *      
 *      This program is free software; you can redistribute it and/or modify
 *      it under the terms of the GNU General Public License as published by
 *      the Free Software Foundation; either version 2 of the License, or
 *      (at your option) any later version.
 *      
 *      This program is distributed in the hope that it will be useful,
 *      but WITHOUT ANY WARRANTY; without even the implied warranty of
 *      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *      GNU General Public License for more details.
 *      
 *      You should have received a copy of the GNU General Public License
 *      along with this program; if not, write to the Free Software
 *      Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 *      MA 02110-1301, USA.
 */


#ifndef TEXTUREMANAGER_H
#define TEXTUREMANAGER_H

#include <list>
using namespace std;

#include "texture.h"

class TextureManager
{
	public:
		TextureManager();
		virtual ~TextureManager();
		bool init();
		void freeMemory();
		Texture *getTexture(const char *_name);
		Texture *newTexture(const char *_name);
	
	private:
	
		std::list<Texture *> m_game_textures;
		Log  *m_pLog;

	
};

#endif /* TEXTUREMANAGER_H */ 
